| ARBase.sll | Alejandro Reimondo base components SLL. |
| RenderAX.sll
RenderAX.Prj RenderAX.Pol RenderAX.st |
Games framework library and file-in source. |
| Empty.4st | Sample game map in Object Filer format. |
| Maps.txt
Robots.txt |
Example workspace files that demonstrate creation and control of game actors and environment. |
| Readme.txt | Notes to load and test the framework. |
| Maps | Directory with RenderAX *.4dx map files. |
| Maps-
Actors |
Directory of sample actor (sprite) bitmaps. |
| Maps-
Complab |
Directory with a sample DOOM WAD file. |
Additional files are included with the distribution in order to simplify creation of a working directory with VSE 3.1.2 to test the library.
| ARBase.sll | Alejandro Reimondo base components SLL |
| ARAddIns.sll | SelfDefinedStructures support |
| ARMisc.sll | Misc. OS Support |
| ARPatchs.sll | Patches and bug fixes |
| RenderAX.sll | Games framework library and file-in source |
| 4dxdll.dll
RenderAXXControl.lic RenderAXXControl.ocx |
RenderAX. 3D Gaming Engine demo,
similar to Dark Forces/Doom/Hexen. www.eldermage.com |
| vreg31w.sll | Registration Database Support |
| voleb31w.sll | OLE COM Support |
| volec31w.sll | OLE Container Support |
| volex31w.sll | OLE Control Support |
Screen color depths 256 colors or greater are required. Sound card recommended but not required.
Alternately, if you wish to install the library to an image of your choice ensure the SLL and DLL libraries above are copyed to the VS/VSE library directory or a directory that appears in the Windows PATH statement. Also copy the RenderAX files above to the location of your image. Evaluate the following to load all the required libraries in your image:
#('ARBase' 'ARAddIns' 'ARMisc' 'ARPatchs' 'VREG31W'
'voleb31w' 'volec31w' 'volex31w' 'RenderAx')
do:[:lib|SmalltalkLibraryBinder bindTo:lib]
RenderAXOLETest open.
this should open a RenderAX Test window displaying a 3D game map. You change the game environment from its menu selections. From its menu bar select RenderAX-help for instructions on manuvering and setting modes in the window.
Open the workspace files maps.txt and robots.txt and evaluate the expressions within to experiment with the framework.
Alternate game maps may be loaded by selecting File-Open in the RenderAX Test window. Try loading any of the .4dx extension files in the Maps directory.
Links to:
The
ObjectShare web site
VisualSmalltalk
Product Support
ObjectShare's
Online Documentation Site